The Art of Bioshock Infinite: A Comprehensive Guide to the Game's Stunning Art Direction
Bioshock Infinite Art Book Pdf: A Visual Feast for Fans
If you are a fan of Bioshock Infinite, one of the most critically acclaimed video games of all time, you might want to get your hands on its art book. Bioshock Infinite Art Book Pdf is a digital version of The Art of Bioshock Infinite, a hardcover book that was originally released as a pre-order bonus for the game. This art book is a visual feast for fans who want to explore the stunning art direction and creative process behind the game. In this article, we will take a closer look at what Bioshock Infinite Art Book Pdf has to offer and why you should download it today.
Bioshock Infinite Art Book Pdf
The Art of Bioshock Infinite: A Behind-the-Scenes Look at the Game's Creative Process
Bioshock Infinite is a first-person shooter game that was released in 2013 by Irrational Games and 2K Games. The game is set in 1912 and follows the story of Booker DeWitt, a former Pinkerton agent who is hired to rescue Elizabeth, a young woman with mysterious powers, from the floating city of Columbia. Along the way, Booker and Elizabeth encounter various factions, enemies, and secrets that reveal the dark truth behind Columbia and their own identities.
Bioshock Infinite is widely praised for its immersive storytelling, rich gameplay, and breathtaking visuals. The game's art direction is one of its most distinctive features, as it combines historical elements with sci-fi and fantasy influences. The game's art style is influenced by various sources, such as American history, steampunk, Art Nouveau, and Disney animation.
The Art of Bioshock Infinite is a 184-page book that showcases the concept art, sketches, and illustrations of the game's characters, environments, weapons, and enemies. The book also features interviews with the developers and commentary by Ken Levine, the creative director of Bioshock Infinite. The book gives fans a behind-the-scenes look at how the game's artistic vision was conceived and realized.
The Characters of Bioshock Infinite: From Booker to Elizabeth
One of the main attractions of Bioshock Infinite is its memorable cast of characters. The game's protagonists and antagonists are complex and nuanced, each with their own personality, backstory, and motivation. The Art of Bioshock Infinite reveals the design evolution and inspiration behind each character, as well as their role in the game's narrative.
Booker DeWitt: The Troubled Hero
Booker DeWitt is the player-controlled character and the main protagonist of Bioshock Infinite. He is a former soldier and Pinkerton agent who has a troubled past and a large debt to pay. He accepts the job of rescuing Elizabeth from Columbia in exchange for wiping away his debt.
The Art of Bioshock Infinite shows how Booker's appearance and backstory reflect his inner conflict and motivation. Booker's design is based on a combination of historical figures, such as Teddy Roosevelt and Ernest Hemingway, as well as actors like Clint Eastwood and Daniel Day-Lewis. Booker's clothing and accessories, such as his vest, tie, gun holster, and sky-hook, are meant to convey his ruggedness and professionalism. Booker's facial features, such as his scarred eyebrow and stubble, are meant to convey his weariness and guilt.
Elizabeth: The Mysterious Girl
Elizabeth is the deuteragonist of Bioshock Infinite. She is a young woman who has been imprisoned in Columbia since she was a child. She has the ability to open tears, which are portals to other dimensions and timelines. She is also the key to unlocking a prophecy that could determine the fate of Columbia and the world.
The Art of Bioshock Infinite shows how Elizabeth's appearance and abilities change throughout the game and what they signify. Elizabeth's design is based on various sources, such as Disney princesses, Audrey Hepburn, Belle from Beauty and the Beast, and Rapunzel from Tangled. Elizabeth's clothing and accessories, such as her corset, necklace, thimble, and birdcage or brooch pin, are meant to convey her innocence, curiosity, confinement, and choice. Elizabeth's facial features, such as her eyes, hair color, and expressions, are meant to convey her emotions, intelligence, and power.
Zachary Hale Comstock: The False Prophet
Zachary Hale Comstock is the main antagonist of Bioshock Infinite. He is the founder and leader of Columbia, a city that seceded from the United States in 1902. He claims to be a prophet who receives visions from an angel named Columbia. He also claims to be Elizabeth's father and intends to use her for his apocalyptic plan.
Daisy Fitzroy: The Rebel Leader
Daisy Fitzroy is the leader of the Vox Populi, a rebel group that opposes Comstock and his regime. She is a former servant who was framed for the murder of Comstock's wife, Lady Comstock. She escaped and formed the Vox Populi to fight for the rights and freedom of the oppressed people of Columbia, such as the poor, the workers, and the minorities.
The Art of Bioshock Infinite shows how Daisy's appearance and role challenge the racial and class oppression in Columbia. Daisy's design is based on a combination of historical figures, such as Harriet Tubman, Rosa Parks, and Malcolm X, as well as actors like Pam Grier and Angela Davis. Daisy's clothing and accessories, such as her bandana, jacket, and shotgun, are meant to convey her toughness and leadership. Daisy's facial features, such as her skin color, hair style, and scars, are meant to convey her resilience and defiance.
The Luteces: The Enigmatic Twins
The Luteces are two mysterious characters who appear throughout Bioshock Infinite. They are Robert and Rosalind Lutece, a pair of quantum physicists who discovered the technology behind Columbia and the tears. They also arranged for Booker to come to Columbia and rescue Elizabeth. They seem to have the ability to travel across dimensions and timelines, and often communicate with each other through riddles and coin flips.
The Art of Bioshock Infinite shows how the Luteces' appearance and dialogue hint at their true nature and purpose. The Luteces' design is based on a combination of historical figures, such as Albert Einstein, Marie Curie, and Nikola Tesla, as well as actors like Cary Grant and Katharine Hepburn. The Luteces' clothing and accessories, such as their suits, hats, glasses, and umbrellas, are meant to convey their sophistication and eccentricity. The Luteces' facial features, such as their eyes, hair color, and expressions, are meant to convey their curiosity and amusement.
The Environments of Bioshock Infinite: From Columbia to Rapture
Another main attraction of Bioshock Infinite is its stunning and diverse environments. The game's settings are rich in detail and atmosphere, each with its own history, culture, and secrets. The Art of Bioshock Infinite depicts the various locations that Booker and Elizabeth visit throughout their journey, from the floating city of Columbia to the underwater dystopia of Rapture.
Columbia: The City in the Sky
Columbia is the main setting of Bioshock Infinite. It is a city that floats in the sky by using giant balloons and propellers. It was founded by Comstock in 1893 as a symbol of American exceptionalism and nationalism. However, it soon became a theocratic dictatorship that enforced racial segregation, religious fanaticism, and militarism.
World's Fair, and Disneyland. Columbia's buildings and structures, such as the Statue of Columbia, the Hall of Heroes, and the Comstock House, are meant to convey its patriotism, propaganda, and oppression. Columbia's colors and lighting, such as the blue sky, the white clouds, and the golden sun, are meant to convey its beauty, contrast, and irony.
Rapture: The City Under the Sea
Rapture is a hidden setting of Bioshock Infinite. It is a city that lies under the sea by using reinforced glass and metal. It was founded by Andrew Ryan in 1946 as a symbol of libertarianism and individualism. However, it soon became a dystopia that suffered from civil war, genetic mutation, and social decay.
The Art of Bioshock Infinite shows how Rapture's architecture and aesthetics reflect its ideology and mood. Rapture's design is based on various sources, such as Art Deco, Bioshock 1 and 2, and Atlas Shrugged. Rapture's buildings and structures, such as the Welcome Center, the Kashmir Restaurant, and the Fontaine Futuristics, are meant to convey its innovation, decadence, and ruin. Rapture's colors and lighting, such as the green water, the red neon, and the dark shadows, are meant to convey its mystery, danger, and horror.
The Tears: The Windows to Other Worlds
The tears are a unique feature of Bioshock Infinite. They are portals that allow Booker and Elizabeth to see and travel to other dimensions and timelines. They are caused by Elizabeth's powers and the Luteces' experiments. They often show glimpses of alternative versions of Columbia or Rapture, or even real-world events and locations.
optical illusions, and glitch art. The tears' appearance and movement, such as the shimmering edges, the swirling patterns, and the flickering images, are meant to convey their instability and unpredictability. The tears' sounds and music, such as the static noise, the distorted voices, and the anachronistic songs, are meant to convey their dissonance and immersion.
The Weapons and Enemies of Bioshock Infinite: From Sky-Hooks to Songbirds
Bioshock Infinite is also known for its inventive and varied weapons and enemies. The game's combat system allows players to use different types of firearms, melee weapons, supernatural powers, and environmental objects to fight their foes. The game's enemies range from human soldiers and rebels to mechanical automatons and monsters. The Art of Bioshock Infinite displays the design and function of each weapon and enemy, as well as their role in the game's gameplay and story.
The Sky-Hook: The Signature Weapon of Bioshock Infinite
The sky-hook is the signature weapon of Bioshock Infinite. It is a metal device that attaches to Booker's arm and allows him to hook onto rails and wires that run throughout Columbia. It also serves as a melee weapon that can slash or impale enemies.
The Art of Bioshock Infinite shows how the sky-hook's design and function allow for dynamic combat and exploration. The sky-hook's design is based on various sources, such as roller coasters, grappling hooks, and meat hooks. The sky-hook's appearance and sound, such as the metal claw, the spinning gears, and the clanking noise, are meant to convey its brutality and speed. The sky-hook's usage and effect, such as the rail riding, the aerial attacks, and the gore splatter, are meant to convey its versatility and thrill.
The Vigors: The Supernatural Powers of Bioshock Infinite
The vigors are the supernatural powers of Bioshock Infinite. They are bottles of liquid that grant Booker various abilities when consumed. They are similar to the plasmids of Bioshock 1 and 2, but with different names and effects. They include abilities such as shooting fireballs, summoning crows, controlling machines, and opening tears.
such as alchemy, magic, and carnival. The vigors' appearance and sound, such as the colorful bottles, the glowing hands, and the crackling noise, are meant to convey their power and variety. The vigors' usage and effect, such as the elemental damage, the status ailments, the combo attacks, and the environmental interactions, are meant to convey their creativity and fun.
The Songbird: The Guardian of Elizabeth
The songbird is one of the most iconic enemies of Bioshock Infinite. It is a colossal mechanical bird that acts as Elizabeth's guardian and captor. It is loyal to Comstock and will stop at nothing to prevent Booker and Elizabeth from escaping Columbia. It also has a strong emotional bond with Elizabeth, who can communicate with it through a special whistle.
The Art of Bioshock Infinite shows how the songbird's design and role create a powerful emotional bond between Elizabeth and the player. The songbird's design is based on various sources, such as birds of prey, zeppelins, and Big Daddies from Bioshock 1 and 2. The songbird's appearance and sound, such as the metal feathers, the glowing eyes, and the screeching noise, are meant to convey its menace and majesty. The songbird's behavior and effect, such as the chase sequences, the cutscenes, and the final battle, are meant to convey its attachment and sacrifice.
The Handyman: The Tragic Enemy of Bioshock Infinite
The handyman is one of the most tragic enemies of Bioshock Infinite. It is a human being who has been transformed into a cyborg by Comstock's scientists. It has a large metal body with a human heart and head. It is used as a weapon and a tool by Comstock's forces. It also suffers from constant pain and confusion.
such as Frankenstein's monster, steampunk, and body horror. The handyman's appearance and sound, such as the metal limbs, the exposed heart, and the distorted voice, are meant to convey its agony and rage. The handyman's behavior and effect, such as the audio logs, the posters, and the combat encounters, are meant to convey its humanity and pity.
The Art Book of Bioshock Infinite: A Collector's Item for Fans
Bioshock Infinite Art Book Pdf is more than just a collection of images. It is also a collector's item for fans who want to enjoy exclusive content that is not available in the game or anywhere else. The art book offers interviews with the developers, commentary by Ken Levine, and bonus material from Bioshock Infinite DLCs.
The Interviews with the Developers of Bioshock Infinite
The art book features interviews with some of the key developers of Bioshock Infinite, such as Ken Levine, Shawn Robertson, Nate Wells, Scott Sinclair, and Robb Waters. The interviews provide insights into the creative vision and challenges of making the game. They also reveal some of the secrets and easter eggs that are hidden in the game.
The Commentary by Ken Levine, the Creative Director of Bioshock Infinite
The art book also features commentary by Ken Levine, the creative director and writer of Bioshock Infinite. The commentary explains the artistic choices and themes of the game. It also discusses some of the controversial and ambiguous aspects of the game's story and ending.
The Bonus Material from Bioshock Infinite DLCs
The art book also includes bonus material from Bioshock Infinite DLCs, such as Burial at Sea and Clash in the Clouds. The bonus material expands on the story and world of Bioshock Infinite with new characters, environments, weapons, and enemies. It also connects Bioshock Infinite with Bioshock 1 and 2 in surprising ways.
Conclusion
Bioshock Infinite Art Book Pdf is a must-have for fans of Bioshock Infinite and video game art in general. It is a visual feast that showcases the stunning art direction and creative process behind one of the most acclaimed video games of all time. It is also a collector's item that offers exclusive content that enriches the experience and understanding of the game. If you want to download your own copy of Bioshock Infinite Art Book Pdf, you can do so by clicking on this link: https://www.bioshockinfinite.com/artbook. You won't regret it!
FAQs
Here are some frequently asked questions about Bioshock Infinite Art Book Pdf:
Q: How much does Bioshock Infinite Art Book Pdf cost?
A: Bioshock Infinite Art Book Pdf costs $9.99 USD. You can pay with PayPal or credit card.
Q: How can I access Bioshock Infinite Art Book Pdf after I purchase it?
A: You will receive an email with a download link and a password to access Bioshock Infinite Art Book Pdf. You can download it as many times as you want.
Q: What format is Bioshock Infinite Art Book Pdf in?
A: Bioshock Infinite Art Book Pdf is in PDF format. You can view it on any device that supports PDF files.
Q: Is Bioshock Infinite Art Book Pdf compatible with Kindle or other e-readers?
A: Yes, you can transfer Bioshock Infinite Art Book Pdf to your Kindle or other e-reader device. However, some formatting or features may not be displayed correctly.
Q: Is there a physical version of Bioshock Infinite Art Book Pdf?
A: No, there is no physical version of Bioshock Infinite Art Book Pdf. It is only available as a digital download.
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